random$66713$ - traduzione in olandese
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Dizionario ChatGPT
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Traduzione e analisi delle parole tramite l'intelligenza artificiale ChatGPT

In questa pagina puoi ottenere un'analisi dettagliata di una parola o frase, prodotta utilizzando la migliore tecnologia di intelligenza artificiale fino ad oggi:

  • come viene usata la parola
  • frequenza di utilizzo
  • è usato più spesso nel discorso orale o scritto
  • opzioni di traduzione delle parole
  • esempi di utilizzo (varie frasi con traduzione)
  • etimologia

random$66713$ - traduzione in olandese

GAME MECHANIC OF RPG
Random battles; Random battle; Wandering monster; Wandering monsters; Random enemy encounters; Random enemy encounter; Random encounters

random      
adj. toevallig; bij toeval; doelloos; zonder betekenis
random variable         
  •  If the sample space is the set of possible numbers rolled on two dice, and the random variable of interest is the sum ''S'' of the numbers on the two dice, then ''S'' is a discrete random variable whose distribution is described by the [[probability mass function]] plotted as the height of picture columns here.
  • This graph shows how random variable is a function from all possible outcomes to real values. It also shows how random variable is used for defining probability mass functions.
VARIABLE REPRESENTING A RANDOM PHENOMENON
RandomVariable; Random variables; Random variation; Discrete random variable; Stochastic variable; Aleatory variable; Statistical variable; Random Variable; Discrete Random Variable; Equal in distribution; Random quantity
toevallige variabele
Fast Page Mode         
  • [[MoSys]] MDRAM MD908
  • accessdate=2022-03-09}}</ref> (lower edge, right of middle).
  • 1 Mbit high speed [[CMOS]] pseudo static RAM, made by [[Toshiba]]
  • NMOS]] DRAM cell. It was patented in 1968.
  • die]] of a Samsung DDR-SDRAM 64MBit package
  • Inside a Samsung GDDR3 256&nbsp;MBit package
  • A 512 MBit [[Qimonda]] GDDR3 SDRAM package
  • Writing to a DRAM cell
RANDOM-ACCESS MEMORY THAT STORES EACH BIT OF DATA IN A SEPARATE CAPACITOR WITHIN AN INTEGRATED CIRCUIT
DRAM (memory); Pseudostatic RAM; PSRAM; Pseudostatic Random Access Memory; Window RAM; Dynamic RAM; EDO RAM; Fast Page Mode DRAM; FPM RAM; FPM DRAM; Fast Page Mode RAM; BEDO (RAM); MDRAM; Row Access Strobe; Column Access Strobe; CAS access time; Precharge interval; Row address select; Column address select; 1T DRAM; DDRAM; D-RAM; EDO DRAM; Fast page mode; Page mode memory; Extended Data Out RAM; BEDO RAM; Burst EDO; Multibank DRAM; Intel 1102; Burst EDO DRAM; Memory Timing; Dynamic Random Access Memory; FPRAM; Dynamic random access memory; Extended data out DRAM; Extended Data Out DRAM; Dynamic Random access memory; Static column RAM; Memory row; DRAM row; Row activation; WRAM (memory); 1T1C; 1t1c; 3T1C; Page mode RAM; Page mode DRAM; DRAM; D. R. A. M.; D.R.A.M.; DRAM memory; Asynchronous DRAM; EDO memory; Fast page mode DRAM; Window DRAM; Video DRAM; Nibble mode; EDO SGRAM
snelle paginawerkwijze, soort van dynamische RAM die snelle toegang tot gegevens mogelijk maakt

Definizione

Exchangeability
·noun The quality or state of being exchangeable.

Wikipedia

Random encounter

A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like Dragon Quest, Pokémon, and the Final Fantasy series.